Going into this
section of the class I was not thrilled to begin on The Walking Dead. I was a
huge resistor of the zombie fad. I had seen the first episode of The Walking
Dead and hadn’t enjoyed it, and zombie paraphernalia had inundated pop culture.
I was not impressed by any of it. Then, we got into analyzing it for class.
Suddenly, I started seeing it in another light and I started to get into the
plot and the story and the characters. I got hooked on this thing that I had
considered simply a stupid fad.
Once The Walking
Dead sunk its teeth into me, I was thrilled to come to class every day and see
what new thoughts and ideas I would have about this story. After watching the
first two episodes of the show, reading the graphic novel, beginning to
understand comics better, and then finally playing The Walking Dead game in
class, I began to really understand the pull of zombie literature. Usually, I
wouldn’t say that playing a game was my favorite way of engaging the text, yet
in this case, it was. I wouldn’t say that any text was better than the other (see
my previous post for details on that) but I would say that the text that
engaged me the most was the computer game. It felt like writing to me, and I
liked that.
Then, when reading the
graphic novel, it was as if I was looking at the story and starting to fill it
in with my own imagination—it was as if I was truly reading the story and
forming my own content into it. In fact, I often paid very little attention to
the graphics in the novel and went strictly from bubble to bubble reading the
characters thoughts and conversations without acknowledging the depictions
associated with them. I was reading the story that was written, but I was also
adding my own imaginative flare.
Last week, and this
week, on campus the game of Humans vs. Zombies is taking place (for a history
and details on this game follow the following link: http://humansvszombies.org/) It’s just
funny how as soon as we finish up reading, watching, playing, and analyzing a
whole bunch of texts on zombies, the real life game of a zombie apocalypse takes
place on campus. It would have been an interesting thing to ask the class to
take part in the game and see how that plays into our analysis of the texts. I
would have loved to hear how our class experienced the real life game in
comparison to the texts we’ve already encountered. Alas, that isn’t the case,
but it is food for thought!
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